6 months later, Sarah learns from a neighbor that the Queen has been assassinated, and the Castle is under the control of the Supreme Custodian. Also, the queen’s newborn daughter had gone missing. Her neighbor also says that the assassination had occurred months before, but had been kept a secret. The neighbor, who owns a cafe and hears all the gossip, mentions that it happened around the time Alther Mella, Marcia Overstrand's mentor, had been killed. Sarah realizes that Jenna is the missing princess, but decides to keep this a secret from everyone, except from Silas.
Ten years to the day, Jenna Heap is celebrating her tenth birthday with her parents and six other brothers. But Marcia interrupts the party, telling the family that another woman living next doors works as a spy for the Supreme Custodian, and has confirmed with him that Jenna is the queen’s daughter. Marcia states that she must take Jenna into safekeeping right away, for the assassin is on his way. Sarah agrees, and explains to a reluctant Jenna that she is a princess, and that she must go with Marcia.
Marcia whisks Jenna to her apartment in the Wizard Tower, where she can temporarily be kept safe. The Wizard Tower is where many Ordinary Wizards reside, with Marcia, being the Extraordinary Wizard, at the top. Marcia also finds a boy, part of the Young Army, had been buried in the snow, and had almost died. The boy, called Boy 412, is rescued by Marcia, and is taken into her apartment to warm up. The Young Army was put in by the Supreme Custodian. He is the man who had the Queen killed, and plans to finish his job with Jenna. he is also the head of state of the castle, but an oppressive one So the assassin, being the skilled and frightening huntsman that he is, manages to locate Jenna’s whereabouts, and goes after her. Silas, Nicko (the youngest of the six brothers) and their dog, Maxie decide to pay Jenna a visit. Shortly after they arrive, the ghost of Alther Mella warns Marcia that the assassin is outside the tower. Marcia panics and tries to get everyone, including Boy 412, out of the tower through the rubbish chute. The group ends up in the dump, with the hunter hot on their heels. Marcia clogs the chute to make it look as though they had gotten stuck. But in the night, Sally Mullin, who owns a cafĂ© nearby saw them. Silas tells her about their situation, and Sally allows them to use her sailboat, the Muriel to escape. Marcia gives Sally a KeepSafe Charm in return for her thanks. Silas, Marcia and the children then flee to the Marram Marshes, with Nicko sailing the boat. They are going there to stay with Aunt Zelda, Silas's aunt.
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